

Remember that offline game play is cool and the problems really concentrate on competitive pvp mostly. Now.I'm not sure how those reviews are weighted or if they even legitimately count as defined by policy, but if that overall score is overwhelming positive (which it is) is it really a reliable measurement considering this game has been hanging on by a thread in terms of population for awhile now? The game can be reviewed by anybody who has it. Saying things like "So fun, best FG ever!" which I found odd seeing as how many of them last played back in October - November. Just a quick observation on the SC6 reviews as I was sifting through them just the other day.a large number of recommended reviews I noticed were authored by players who only had 15, 10, 5 hours of gameplay. Like Tekken 7, Soulcalibur VI uses Unreal Engine 4.
#Soulcalibur 6 steam charts series
It is a soft reboot of the series which covers events starting pre-Soulcalibur, and was announced at The Game Awards 2017. You can play SC2 HD while the rest of us will continue to have tons of fun with this game. Soulcalibur VI (VI, Sourukyaribaa Shikkusu) is the seventh installment in Namco's Soul series of fighting games.

But it's okay, not every game has to be for everyone. Originally posted by Tonegawa:The vast majority of review disagrees with you. But these folks will be sucking off the dead corpse of this game for the next Century. Even the people that advertised for this game and commentated on tournaments know how dead this game is. They will just call you a troll and try their best to protect their precious Namco Overlords. You are posting in the wrong place if you want people to actually consider your opinion. 2B and Azwel defy all fundamentals making the concept of footsies entirely obsolete, Yoshimitsu has tracking verizontal mids and unblockable combos, Ivy excels both at range and upclose, and Seong Mi-Na is just dumb.Īll in all I'm going to call this the poorest iteration of the game so far. What's worse, is that there are characters who don't even need to play a Fighting Game and fundamentals matter little to none against them. Reversal Edge is the epitome of this concept and it completely ruins the original idea behind the game. Originally posted by GLoRToR / SoNG-oF-SiLeNCe:Soulcalibur 6 at its core is very unlike any of its predecessors, mostly capitalising on guessing games.
